Canine Class Crusier


Capitol Ships









The Enemy

Current Resources

These cruisers are fast light and very manuverable. they tend to fight in packs and react like wolves in the wild went taking down big game. Flanking and attacking propulsion and sensor systems making the prey unable to see and run. Once this is done they move in for the kill shot or boarding actions. These ships support one another in combat and fight fealessly. Most of thier weapons are designed to be more precise than damaging allowing for pin point strikes on sensors and engines. It is one of the few races we have more detailed information on due to the assistance that humanity gave then on thier first jump drives.

Cruiser DV 2000
Ship Class Cruiser Attributes Value Bonus\Penalty
Race Specifics Varies Ships Computers Int 3 15
Hull Points (HP) 31,250 Ships Sensors Per 3 15
Crew 1,000 Backup Ships Systems Will 3 15
Tatical Systems 12 Power Core Str 5 25
Defensive Systems 12 Consumables Capacity End 4 20
Other Systems Varies Sublight Engines Agi 15 75
Serinity Rating Varies Habitability Cha 4 20

Scanning Range: 100k
Auxiliary Power: 55%
Top Speed: 10,000kps (Str + Agi x 500kps= Max Speed)
Armor Complement: Composite
Days of Supply: 120 Days

System Function Typical Location Hull Points if targeted specifically
Computer Core Organizes Systems and information Varies 12,500
Sensor Array Scans Space All over the ship 12,500
Life Support Provides Atmosphere All over the ship 18,750
Power Core Provides Power to ship Main Engineering 12,500
Kentic Shields Protects from micro meteroids Emitters on the Hull 18,750
Sublight Drive Allows to move at sublight speeds Aft Section 15,000
Jump Drive Allows FTL Engineering 12,500
Tatical Systems Weapons All over 2,500 per slot cost
Defensive systems Defensive systems all over 2,500 per slot cost
Defensive Technology Range Damage Number Hull Points Description
Capitol Ship Shields Mark IV Ship 4,000 per side 6 2,500 Variable protective shield
CWIS 2,000k 50 Ballistic 4 2,500 fires automatically at incoming missles. Can be tasked to fire on fighters as well
Offensive Technology Range Damage Number Hull Points Description
Plasma Battries 10,000k 1,000 10 2,500 Quad Plasma Battires x2 subsystems damage
Missle Battries 15,000k Varies 2 2,500 A set of missles that fire on fighters or pin point shots at the ground
Other Systems Bonuses
Mutlivectored engine exhaust +2 Agi
Enhanced Inertial Dampners +3 Agi
Reserve Power Cells +30% Aux Power

Canine Class Crusier

USS Sanctuary HurstGM HurstGM