Trabe Battleship

Description:


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Another of the Trabe vessle and larger and more powerful than its counterpart the crusier. Again this vessle focuses on the projectile weapons and have limited non variable shields. Most if not all of thier weapons face forward and they tend to rush forward into the enemy firing away like madmen. thier other systems are more robust. The EMRG weapons fire some kind of depleted unraium rounds and thier missles come in a few vairants from high explosives to some kind of sand caster kenetic kill weapons.

Thier tatics and strategy also seem to be limited as well. Most of the battleships just fire away. While some would consider this unsopisticaed the bum rush they place on the enemies is often enought o win the day if they have suprise and number on thier side.

Ship Class Battleship Attributes Value Bonus\Penalty
Race Specifics Trabe Ships Computers Int 3 15
Hull Points (HP) 50,000 Ships Sensors Per 4 20
Crew 2500 Backup Ships Systems Will 4 20
Tatical Systems 18 Power Core Str 4 20
Defensive Systems 18 Consumables Capacity End 4 20
Other Systems Varies Sublight Engines Agi 12 60
Serinity Rating 25 Habitability Cha 5 25

Scanning Range: 100k
Auxiliary Power: 50%
Top Speed: 6,000 (Str + Agi x 500kps= Max Speed) Pilot Bonus: 40%
Armor Complement: Standarg
Days of Supply: 120

System Function Typical Location Hull Points if targeted specifically
Computer Core Organizes Systems and information Varies 25,000
Sensor Array Scans Space All over the ship 25,000
Life Support Provides Atmosphere All over the ship 37,500
Power Core Provides Power to ship Main Engineering 25,000
Kentic Shields Protects from micro meteroids Emitters on the Hull 37,500
Sublight Drive Allows to move at sublight speeds Aft Section 30,000
Jump Drive Allows FTL Engineering 25,000
Tatical Systems Weapons All over 5,000 per slot cost
Defensive systems Defensive systems all over 5,000 per slot cost
Defensive Technology Range Damage Number Hull Points Description
Capitol Ship Shields Mark V Ship 30,000 6 5,000 Mono Shield Multi Phasic
CWIS 2,000k 50 Ballistic 13 5,000 fires automatically at incoming missles. Can be tasked to fire on fighters as well
Offensive Technology Range Damage Number Hull Points Description
Electromagnetic mass drivers 10,000k Sl:750 AS:600 7 2,500 Slug: +50% range Anti Ship: X2 sub systems damage
Missle Battries 15,000k/Orbit Sim: 200/Ham:500 7 2,500 Anti fighter/Orbital Missles
Ship Torpedos 10,000k 20,000 2 5,000 Anticapship missle designed to blow up capitol ships
Other Systems Bonuses
Muntions Factory Can Create Ammuntion
Ordnance Factory Can build Missles
Tramua Bay 250 Trauma Beds
Tatical Database +10% All combat research
Multi Vectored Engine Exhaust +3 Agi
Enhanced Inertial Dampners +2 Agi
Lidar Cloak +80% Vs lidar
Enhanced Reaction Control Thrusters +15% Piloting
Fly by Wire System +25% Piloting
Reserve Power Capacitors +30% Reserve
Bio:

Trabe Battleship

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