Trabe Crusier

Description:


Capitol Ships

Ships

Weapons

Armor

Races

Locations

Missions

Crew

Logs

The Enemy

Current Resources

This is crusier sized vessle that seems to rely more on speed and mauverablity as opposed to raw power. Its shields are not variable so steady sustained hits anywhere on the vessle will cause shield failure. The main armaments are electromagnetic mass drivers on par with the SLAC system. Thier Anti fighter battieres and missle bays are also on par with the UNSC.

Tatics with these vessles are somewhat limited or at least they use limited tatics. Most tatics involve simple getting in close and unleashing hell. In larger quantites these vessels can be very deadly.

Ship Class Cruiser Attributes Value Bonus\Penalty
Race Specifics Varies Ships Computers Int 3 15
Hull Points (HP) 25,000 Ships Sensors Per 3 15
Crew 1,000 Backup Ships Systems Will 4 20
Tatical Systems 12 Power Core Str 4 20
Defensive Systems 12 Consumables Capacity End 4 20
Other Systems Varies Sublight Engines Agi 15 20
Serinity Rating 15 Habitability Cha 3 15

Scanning Range: 100k
Auxiliary Power: 20%
Top Speed: 9,500 (Str + Agi x 500kps= Max Speed) Piloting +25%
Armor Complement: Standard
Days of Supply: 120 days

System Function Typical Location Hull Points if targeted specifically
Computer Core Organizes Systems and information Varies 12,500
Sensor Array Scans Space All over the ship 12,500
Life Support Provides Atmosphere All over the ship 18,750
Power Core Provides Power to ship Main Engineering 12,500
Kentic Shields Protects from micro meteroids Emitters on the Hull 18,750
Sublight Drive Allows to move at sublight speeds Aft Section 15,000
Jump Drive Allows FTL Engineering 12,500
Tatical Systems Weapons All over 2,500 per slot cost
Defensive systems Defensive systems all over 2,500 per slot cost
Defensive Technology Range Damage Number Hull Points Description
Capitol Ship Shields Mark III Ship 18,000 6 2,500 Mono Shield Multi Phasic
CWIS 2,000k 50 Ballistic 3 2,500 fires automatically at incoming missles. Can be tasked to fire on fighters as well
Offensive Technology Range Damage Number Hull Points Description
Electromagnetic mass drivers 10,000k Sl:750 AS:600 6 2,500 Slug: +50% range Anti Ship: X2 sub systems damage
Missle Battries 15,000k/Orbit Sim: 200/Ham:500 6 2,500 Anti fighter/Orbital Missles
Other Systems Bonuses
Muitions Factory Can make ammuition
Ordnance Factory Can Build Missles
Enhanced Inertial Dampners +2 Agi
Mutlivectored engine exhaust +3 Agi
Fly By Wire System +25%
Bio:

Trabe Crusier

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