These are the damage control tables. What happens as the systems get damaged and how it effects the ship.
|System||Function||75% health||50% Health||25% Health||Disabled|
|Computer Core||Organizes can cordninates ships systems||None||-25% Int bonus||-50% Int bonus||no int bonus|
|Sensor Array||Scans Space||None||Scan range -25%||Scan Range -50%||Visual Only|
|Life Support||Provides Atmosphere||None||End X10 hours of air||End X 5 hours of air||End X 1 hours of Air|
|Power Core||Provides Power to ship||None||-50% Aux Power||0% Aux Power||Ship Explodes|
|Kentic Shields||Protects from micro meteroids||None||None||None||Cannot Fire/Protect|
|Sublight Drive||Allows to move at sublight speeds||-25% speed/agi bonus||-50% speed/agi bonus||-75% speed/agi bonus||Dead in space|
|Jump Drive||Allows FTL||Engineering||2 Rounds Spin up||4 Rounds Spin up||8 Rounds Spin up||Disabled|
|Tatical Systems||Weapons||None||-25% Damage||-50% Damage||Cannot fire|
|Defensive systems||Defensive systems||None||None||None||Cannot Fire/Protect|
Of course now its broke how do you fix it? Well thats easy enough. You roll some type of engineering or damage control skills. You measure be degress of success. So if a crew have a damage control of 50% and a ship will a will bonus of 30% then the effective skill is 80%. If you roll a 60% then that system is repaired by 20 points. If the skill used is engineering or repair then the bonus is x3. So under those conditions then the points gained would be 60. Repair rolls can only be made every other turn.